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## Selection: You can’t always get what you want…

But if you try sometime, you just might find, you get what you need! (With apologies to the Rolling Stones.)

Being able to quickly and accurately select the objects or parts of an object you want to work with is a vital part of working in any application. In a word-processor those objects and parts of objects are things like letters, words, and paragraphs. In Cheetah 3d they are objects, pivots, faces, edges, and points.

### Objects vs. Mesh Editing

Cheetah 3D behaves quite differently when you’re in “object mode” (and the things you’re dealing with are line-items in the object browser) versus one of the mesh editing modes (when you’re working inside a specific mesh).

When you’re in object mode, you can only deal with entire objects (including multiple objects). E.g. you might want to select two objects and move, scale, or rotate them together.

> **Note:** this section is a stub: most of the headings below (Objects, Pivots, Mesh Editing Modes, Area Select, Group Select, Converting Selections, reference point) have no content yet. <!-- TODO editorial -->

> **Note:** Cheetah 3D 8.1.1 also has soft selection (the Select tool’s Falloff radius, point mode only; Tools/Common/SelectTool) and Selection menu commands such as Expand/Reduce Selection, Select Triangles/Quads/nGon>4, Convert Selection To Points/Edges/Polygons, and Hide Selection/Show All, not yet covered here. <!-- TODO missing -->

### Objects

### Pivots

### Mesh Editing Modes

### Area Select

### Loop Select

**Tip**: you can select a partial loop by (when in Loop Select mode) clicking on one end of your desired “partial loop” and then dragging to the other end.

### Ring Select

**Tip**: you can select a partial ring by (when in Ring Select mode) clicking on one end of your desired “partial ring” and then dragging to the other end.

### Group Select

### Converting Selections

### Changing the “reference point” for operations
