• Front Matter
  • Credits
  • Introduction
    • Why Learn 3D Graphics?
    • Why Cheetah 3D?
    • 3D in a nutshell
  • What’s new in Cheetah 3D 7?
    • The Falcon Renderer
  • Falcon
    • Key Points
    • Primitives: Basic 3D Objects
    • The Properties Panel
    • Selecting and Moving Objects
    • Meshes
    • Editing Meshes: Core Polygon Tools
    • Selecting Parts of Meshes
    • Fine-Tuning Meshes
    • Mesh Smoothing
    • Creators
    • Materials Overview
    • Lights and Lighting
    • Image-Based Lighting
    • The Sky Light Object
    • Rendering
    • Camera Objects
  • Just Enough to be Dangerous
    • A Quick Tour of Cheetah 3D
    • User Interface Overview
  • Tutorials
    • Making a Mug
    • Modeling a Biplane
  • Mini-Tutorials
    • Mini-Tutorial: 3D Text
    • Package Mockup
  • Modeling
    • Model Sheets & Blueprints
    • Symmetry
    • Selection: You can’t always get what you want…
    • Modeling Tricks & Techniques
    • Subdivision Surfaces
    • What is a mesh?
    • Splines
    • Polygon/Box Modeling
    • Approaches to Modeling
    • Understanding How Creators, Tags, and Modifiers Interact
    • Creators
  • Creators, Modifiers, & Tags
    • Modifiers
    • Collapsing Creators & Modifiers
    • Tags
  • Materials
    • Simple Materials Without Nodes
    • Image-based Materials
    • Transparent Materials
    • Understanding Nodes
    • Building Procedural Materials
    • Reflective Materials
    • UV Mapping
    • How Materials Work
    • Node Descriptions
    • Faking It
    • The Math of Material Nodes
    • How Lights Work
    • Other Lighting Options
    • Shadows
    • Advanced Lighting
    • Caustics
    • Foolproof Shadow Catchers
    • Reflected Lights
  • Lighting
  • Rendering
    • The Camera Object
    • Projection Settings
    • The Render Tag
    • Dealing with Reality
    • Simple Render Setups
    • Rendering Panoramas
    • Rendering a Sky Box
    • How Raytracing Works
    • Environments
    • Rendering Reflected Lights
    • Cartoon Looks
    • Render Manager
    • Creating your own HDRIs for Image-Based Lighting
    • Rendering Tricks
    • Baking Materials
    • Path Animation
    • Tutorial: Animation Basics
    • Forward Kinematics: Robot Arm I
    • Animation Concepts
    • Inverse Kinematics: Robot Arm II
  • Animation
    • Animation Overview
  • Character Animation
    • Mini-Tutorial: Run Cycle
    • Character Animation Tutorials
    • Mini-Tutorial: Idle
    • Tutorial: Simple Character Rig
    • Tutorial: Walk Cycle
    • Tutorial: Walk Cycle
    • Mini-Tutorial: Jumping
  • Particles
    • Getting the most out of Cheetah 3D’s Particle System
    • Instances
    • Using a Particle System as a Source of Objects
    • Building Blocks
  • Dynamics
    • Introduction to Dynamics
    • Using Dynamics to Model
  • Mastering Cheetah 3D’s Interface
    • The Object Browser
    • Scene Graph Shortcuts
    • Parents
    • Children
    • Managing Complexity
    • Cheetah 3D Under the Hood
    • Workflow
    • Scripts
  • Appendices
    • Glossary
    • 3D File Formats
    • Image Formats
    • Video Compression
    • Alpha Channels in Depth
    • Faking Motion Blur
    • 3D Math
    • Rendering
  • github