Approaches to Modeling

There’s no one way to do 3D modeling. Some artists simply “doodle in 3D” while others will do elaborate prep work. E.g. if you visit Disney’s California Adventure you can see the amount of work that went into designing Buzz Lightyear — hundreds of sketches, clay maquettes, and iteration upon iteration.

There’s nothing to stop you just firing up your 3D package and making something (although I find that I tend to make the same kinds of things over and over — some kind of inspiration helps!) but there are many approaches you can take that are helpful without requiring the kind of advance prep work that characterizes professional studio work.